![]() ![]() Can be stacked up to thrice if three separate Mountain Shrines spawn, but as the game replaces a certain amount of the same enemy with an elite, an elite boss will likely spawn.ĭefeating the boss after using two Shrines of the Mountain completes the Ascendant Challenge, and unlocks the Royal Capacitor equipment for future playthroughs. Each shrine gives one more item and spawns more bosses. Turns the boss battle at the Teleporter into the mountain's challenge, meaning more bosses (of the same type) will spawn, and one more item (each item is the same) will be awarded per player. Activating the shrine will cause the white icon to disappear, reappearing above the teleporter. Higher difficulty means more, stronger enemies, especially Malachites and Celestines in the late-game time of a run.Īn unactivated Shrine of the Mountain. The enemies that are summoned are influenced by the current map, and they are usually slightly more powerful than current spawns, with both greater damage and a higher health pool. (A Fuel Array explodes when under -50% Max HP)Ī single-use shrine that summons one large, powerful enemy (a large elite or boss enemy, for instance) or a group of lesser enemies - elite or normal. Note: Having a Fuel Array equipped while interacting with a Blood Shrine will cause the Fuel Array to explode and you will die. These shrines are risky to use and caution should be taken when activating one in the open, as the player will need to regenerate their health, and enemy spawns can prove fatal, especially at higher thresholds. ![]() The gold is received even if the damage is blocked by a Tougher Times proc. The total amount awarded is based on the user's maximum life, so having a higher health pool will naturally award more gold. However, the profits gained are not shared between teammates in multiplayer. Up to two items can be received per shrine.Ī shrine that takes a percentage of the activator's life (or shields) in exchange for gold, ranging from 50% of the user's health, to 75%, and lastly 93% before it can no longer be used. ![]() The cost increases with each use even failed uses, and continuous failures will not always yield a noteworthy item. A shrine in which you can exchange your (hard-earned) money in the hopes of receiving a random item of a random rarity (including Equipment, but not Lunar items). ![]()
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